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Monte Carlo

Monte Carlo

Primary Weapon – Auto Rifle

Cost – 23 Strange Coins

Attack – 280 – 400

Magazine – 36

  • Rate of Fire 88% 88%
  • Impact 8% 8%
  • Range 46% 46%
  • Stability 64% 64%
  • Reload 79% 79%

Primary Perks

Kinetic DamageThis weapon causes kinetic damage.
Monte Carlo MethodDealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.
Hip FireThis weapon has bonus accuracy while firing from the hip.
InfuseConsume a more powerful Weapon to boost the Attack value of this Weapon.

Selectable Perk 1

Field ScoutIncreases carried Ammo capacity.
High Caliber RoundsOversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
Send ItIncreases range and accuracy. Harder to handle. Decreases carried Ammo capacity.

Selectable Perk 2

Smart Drift ControlPredictable and controllable recoil. Penalty to range.
CQB BallisticsGreatly reduced recoil. Significant penalty to range.
Aggressive BallisticsMore predictable recoil. Enhanced impact. Shorter range and more recoil.
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